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Educational Game Design Thesis - SlideShare educational game design thesis 1.

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After the design process was figured out, my committee and I decided that the typical thesis path employed by the school; conducting research then designing a building; would not be as effective as creating a way to demonstrate the design process to architects and students interested in learning how to use it. The argument behind this was that the final focus of any presentations or discussions should be on the process and not on the aesthetic features of a building. It was therefore decided that I would create a design game based on the Game Design and Architecture method.

design and implementation of a genre hybrid video game that integrates the curriculum of an introductory ...

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Not one of these questions is a thesis, but each is a possible starting point. because you can’t cover them all in one paper. You have to choose. Right now, suppose that you select the second sample question.

His master's thesis at MIT was entitled, "Product Development Process Modeling and Analysis of Digital Wireless Telephones." His doctoral dissertation at MIT was entitled, "Creating Community Connections: Sociocultural Constructionism and an Asset-Based Approach to Community Technology and Community Building in a Low-Income Community." Lastly, he is currently co-authoring a book with his Rutgers roommate and business partner, Dr.


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In my previous article, located , I discussed the beginnings of my thesis work on how game design methods can be used to influence the architectural design process. The first semester heavily involved help from Valve Corporation level designer Chris Chin, who had previously been an architect and whom I contacted through contact information in the Developer Commentary for The Orange Box. With his help and that of my other committee members, as well as a visit to the Valve offices, I was able to create a design method for architects that is based on game design. The highlights of this method are:

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The language that you use will also affect the development of the paragraph. Words such as "good," "nice" and "bad" are extremely vague and should not be used in professional writing. Find clearer words - "respectful," "giving" and "selfish," for example, with which to replace these vague words.

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It is important to understand each of the methods available to develop paragraphs. One of the best ways to gain that understanding is by reviewing examples of how to tackle each of them.

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It isn’t understood. It’s difficult to do well. It’s not easily publishable. It just happens to be a farbetter paradigm , asother paradigms are in other situations and for otherpurposes.