A good thesis statement accomplishes three purposes:
Many researchers have talked about the effects of viewing violence in the media and how it affects children. Videogames takes this to another level, where the children are actually participating in being violent in the video games. There are many game out there that allow the children to play arm bearing characters who can kill anyone that they want, steal cars, and commit many different kinds of crime. These games can have negative implications on the children as they get immune to the idea of committing crime and end up believing that it is all right. Research is still ongoing on this negative effect and it has not entirely been proven or disproven as of yet.
The first of popular games to be considered violent was .
In the past 30 years, video games have had a major impact on how people spend their leisure time.
The greatest recent contribution has been Anderson and Bushman's (2002) general aggression model (GAM), which explains both the development of aggression and individual differences in susceptibility to the influence of violent video games.
Thesis statement: When a game is used ...
I always didn't have enough time for games. I thought that it only can do harm to the brain. But now I know that it can help me in several ways. Now I can play games and get satisfaction without been captured by anxious thoughts.
For the good of society violent video games should be banned.
Thesis statements are hard to write. There, I said it. As an English major people usually assume that I have some sort of internal thesis generator that spits out finely tuned arguments instantly. This is not true. I often spend an embarrassing amount of time wading through poorly drafted theses (yes, that is the plural) before I finally land on something that works.
was first released in the 1980s, it was considered a violent game.
In this article the term video games will be used to define any interactive multimedia in which the human game player has control over the main "character" in a simulated game world.
Well...maybe not the dawn of time but maybe when video games arrived.
Television (TV) has its good side It can be entertaining and educational, and can open up new
These problems cause FRUSTRATION / DEPRESSION / STRESS => AGGRESSION Im doing my 8th grade thesis on violent video games and oer 1000 tests prove that violent video games afftect the While I agree with you that violent video game do not CAUSE violence they do ENCOURAGE the behavior.
Video game companies started to produce games that were violent.
Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons. Video games are almost second nature to the modern children and they are more comfortable playing them. Playing video games can have many different effects (both positive as well as negative) on children. Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a decreased interest in other activities such as studies and sports; and a very negative effect of inducing violence.
Then video games became more realistic.
One of the most positive effects of video games is increasing the dexterity of a child and improving his or her hand-eye coordination. As mentioned earlier, the new video games that are coming out are extremely complex and they involve the movement of many different kinds of sticks and buttons on the controllers. These can be very good for children as they learn to make fast connections between what they see and what their hands and fingers are doing. This allows them to think quickly and improves their reflexes. The newest games are very precision-based and it takes very minute and accurate movements for the children to control the characters. This helps in making the children much more adept at handling and operating real-life machinery and objects.